Aerotalis
Aerotalis ✈️
Take off. Hold the lanes. Break the core.
Aerotalis is more than an arcade flight game: it combines fast-paced 3D air combat, MOBA lane warfare, sortie management, and doctrine-based progression in one experience built for mobile and web.
It's a prototype in development.
Roll down the runway under your own power, climb into a contested sky, trade fire with five enemy pilots, take down the neutral radar airship, and then bring the aircraft home before your fuel and ammunition run out. Every sortie you survive makes your pilot stronger and pushes your team closer to the enemy core.
Fly Every Phase of the Sortie
- Take Off by Hand: Build up thrust down the runway and rotate when you have the speed. Nothing launches you — the takeoff run is part of the game.
- Fly in Three Axes: Pitch, roll, and yaw with a persistent throttle, tuned for readable arcade response rather than simulation.
- Fight With a Full Loadout: Cannon fire, guided missiles with lock-on, bombs for ground targets, and a signature ability tied to your doctrine.
- Manage Fuel & Ammunition: Both are finite and both drain per sortie. Knowing when to disengage is a skill.
- Land and Get Serviced: Arm the gear, line up on the runway, brake cleanly, and rearm in the hangar for your next run.
- Grow Your Pilot: Earn experience across the match, level up to 6, and spend upgrades that carry through the fight.
Win the Map
- Three Lanes, Real Pressure: Push, defend, and rotate across three lanes with drone and bomber waves moving alongside you.
- Break the Towers: Defensive towers punish careless approaches and gate the path to each base.
- Contest the Radar Airship: Bring down the neutral airship and your whole team gets a temporary buff.
- Fly With a Squadron: Four allied bot pilots against five enemies, all bound by the same takeoff, fuel, landing, and service rules you are.
- Close It Out: Destroy the enemy core, or win on resolution when the 10-minute clock expires.
Choose Your Doctrine 🛩️
Doctrine is not a skin. Each one changes your health, armor, armament, fuel capacity, and the ability you bring into the lane.
- Interceptor: Light and fast, with a Boost that buys speed at the cost of burning fuel much faster.
- Attack: Bomb-heavy ground specialist with a limited-charge Rocket Salvo for burst damage.
- Support: The longest fuel range and a Repair Pulse that patches up whoever is holding the line.
- Heavy Fighter: The toughest airframe and the deepest cannon reserve, with a Defensive Guard for absorbing punishment.
- Stealth: Fragile but slippery, using Concealment to break contact and reposition.
Sharpen Your Flying 🎯
Practice mode is a real place to fly, not a menu. Take your own runway and work on the parts of a sortie that decide matches:
- Takeoff Runs: Learn the rotation point and stop clipping the end of the runway.
- Free Flight: Get a feel for pitch, roll, yaw, and throttle without anyone shooting back.
- Formation Flying: Hold position and practice reading the sky around you.
- Landing Approaches: Arm the gear, line up, and land it cleanly — the single hardest habit to build.
Built for Arcade Feel
Clean low-poly 3D with saturated color, designed for phone screens and desktop alike. Every doctrine has its own silhouette, the HUD is touch-first and built for landscape, and pooled visual effects keep the frame rate honest on modest mobile GPUs. Audio unlocks on your first tap with a configurable mix, and reduced-motion preferences are genuinely respected.
Every gameplay action has a visible touch control. Keyboard shortcuts are optional extras: Space thrust, W/S pitch, A/D roll, Q/E yaw, Shift/Control throttle. No gyroscope, no tilt controls.
On phones and tablets, play in landscape and use the fullscreen button. In portrait the game asks you to rotate and holds gameplay until you do.
Active Development
Aerotalis is an early playable prototype. You fly against bots on a local build — there is no online multiplayer, no account, and no matchmaking yet. Flight feel, combat balance, and mobile performance are all being tuned actively, and your feedback can help shape what comes next.
Share Your Feedback!
Leave your thoughts, ideas, or constructive criticism in the comments below:
- Which doctrine felt best to fly?
- What part of the sortie needs more tuning — takeoff, combat, or landing?
- How did it run on your phone? 👇
Enjoying the game? If you would like to support independent development and help fund future updates, leaving a tip is deeply appreciated!
Jorge Luis Arriaran Saldias
| Updated | 6 days ago |
| Published | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 21 days ago |
| Author | koken0 |
| Genre | Simulation |
| Tags | 3D, aero, aircraft, airplane, Arcade, browser, moba, mobile, online, total |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |




Leave a comment
Log in with itch.io to leave a comment.