Aerotalis
Devlog
- August 27, 2026 by koken0#v0.0.28, #v0.0.29, #tutorial, #landing, #mobile, #control, #interface, #guidance, #braking, #route, #yaw, #position, #floating, #joystick, #upgrade, #level, #icons, #keys, #health, #readouts, #fuelTutorials : Added contextual guidance for flight controls, landing, runway service, aircraft status, and the first level-up. Landing : Added visual route guidance and a braking demonstration to make s... Continue reading
- August 20, 2026 by koken0#v0.0.27, #landing, #refill, #refuel, #service, #sfx, #sound, #cueLanding : Runway service now begins only after the aircraft has fully stopped on the runway, so the refuel bar no longer appears while you are still rolling. Landing : Refuelling, rearming and hull re... Continue reading
- August 20, 2026 by koken0#v0.0.26, #combat, #feedback, #missile, #hud, #rwr, #debris, #range, #warning, #indicator, #flight, #navigation, #continuity, #aispeed, #inertia, #obstacle, #avoid, #arc, #terrain, #corrido, #fall, #sequence, #animation, #ribbon, #airborne, #afterburn, #vfx, #sfx, #fix, #improvementCombat Feedback : Added incoming missile threat warning indicators to the HUD and screen alert overlay (RWR alerts), and improved missile impact debris visibility at combat range. Flight & AI Navigati... Continue reading
- August 19, 2026 by koken0#v0.0.25, #missiles, #turn, #speed, #lock, #towers, #debris, #vfx, #explosion, #impact, #sfx, #minimap, #bots, #fixes, #improvement, #improvements, #turning, #patrol, #frontier, #aircraft, #bot, #radius, #handling, #flight, #combat, #geomtry, #steering, #ring, #behaviourMissiles : missiles now out-turn every aircraft, so evading a lock takes more than a hard bank. Towers : tower projectile hits burst into debris with a new explosion effect and positional impact sound... Continue reading
- August 19, 2026 by koken0#v0.0.24, #flight model, #doctrine, #radar, #bots, #iaFlight Model : Raised baseline arcade turn rate by 30% for tighter, more responsive flight across all aircraft. Flight Model : Unified the doctrine motion profile so player and bots share the same agi... Continue reading
- August 19, 2026 by koken0#0.0.23, #flight, #turn rates, #aircraft, #doctrines, #responsive, #visuals, #vfx, #combat, #effect, #smoke, #missile, #crashes, #bot, #destruction, #minions, #controls, #settings, #progression, #audio, #sfx, #ui, #feedback, #kill, #indicator, #team, #color, #observerFlight : Scaled turn rates across all aircraft doctrines up ~35% for tighter, more responsive turn arcs while maintaining arcade flight characteristics. Visuals : Added white wingtip condensation trai... Continue reading
- August 17, 2026 by koken0#0.0.22, #altitude, #ui, #gauge, #flight, #takeoff, #panel, #viewport, #clear, #world, #terrain, #props, #mapAltitude : a compact altitude gauge now sits beside the airspeed instrument, and the rigid flight ceiling above gameplay altitude is restored so high returns read clearly with the notice held long eno... Continue reading
- August 17, 2026 by koken0#v0.0.21, #bots, #tower, #line up, #smooth turning, #turning, #erratic, #reversal, #runway, #camera, #zoom, #orbit, #drag, #hud, #ui, #interface, #engine, #sfx, #audio, #volume, #menu, #settings, #waves, #minion, #world, #energy fieldBots : tower bombing runs now line up properly, bots stop overextending into the enemy base, and they break away from structure attacks more cleanly. Bots : smoother turning removes the erratic headin... Continue reading
- August 16, 2026 by koken0#v0.0.20, #balance, #combat, #hp, #doctrines, #progression, #level up, #hull, #fuel capacity, #fuel, #bots, #towers, #tracking, #airborne, #hud, #interface, #ui, #vfx, #minions, #3d weapon, #models, #projectiles, #boundary, #radar, #patrol, #tacticalCombat & Balance : Base health increased by +50 HP across all doctrines (Interceptor, Attack, Support, Heavy Fighter, Stealth); added cannon damage resistance to towers and cores. Progression : Leveli... Continue reading
- August 15, 2026 by koken0#v0.0.19, #river, #map, #biomes, #flora, #terrain, #tower, #turret, #follow, #target, #minimap, #markers, #arches, #deflect, #bots, #smooth, #transition, #attitude, #height, #altitude, #overflight, #pursuit, #lane, #frontier, #bombs, #profile, #doctrinenew improvements World : A central river, regional biomes, airfield tarmac plates, and flora scatter now vary the terrain. Towers : Defensive turret heads rotate toward active targets and return to a... Continue reading
- August 15, 2026 by koken0#v0.0.18, #waves, #minions, #objectives, #minimap, #map, #defenses, #airfield, #world, #bots, #doctrine, #progression, #respawn, #flight, #jitter, #combat, #damage, #tutorialsWaves : Strategic wave pacing now sends anti-air minions that fire guided missiles at aircraft overhead. Objectives : New North and South flank relay outposts can be captured and are tracked on the mi... Continue reading
- August 14, 2026 by koken0#v0.0.17, #bots, #coordinate, #squadrons, #strategy, #pressure, #map, #engage, #weapon, #range, #evade, #reacts, #flight, #cruise speed, #thrusts, #throttle, #redesign, #visual, #aspect, #ui, #towers, #boundariesHuge changes! Here are the general changes. Bots : enemy squadrons now coordinate across lanes, assign strategic pressure, and push the map as a unit instead of drifting independently. Combat : bots e... Continue reading
- August 13, 2026 by koken0#v0.0.16, #bot, #bots, #doctrine, #aircraft, #palettes, #stealth, #flyby, #interface, #minimap, #hud, #ui, #level, #balance, #tower, #range, #speed, #projectile, #boost, #models, #graphicBots : Improved lane defense, runway capture, landing cycles, targeting, and doctrine-specific behavior. Aircraft : Added clearer bot silhouettes and doctrine palettes, fixed Stealth wing geometry, an... Continue reading
- August 12, 2026 by koken0#v0.0.14, #tutorial, #match, #first time user experience, #ftue, #doctrine, #visual, #vfx, #skyTutorials : First-time players now get an overview of the match interface plus guided tutorials for the defeat feed and for health, fuel, and XP tracking. Visuals : Doctrine ability visuals are now ea... Continue reading
- August 12, 2026 by koken0#v0.0.13, #controls, #auto aim, #aim, #player settings, #settings, #player, #weapon, #bombs, #play, #practice, #ui, #readouts, #battlefield, #map, #mirror, #terrain, #world, #match, #combat, #towersControls : Cannon aim assist can now be enabled or disabled in Player settings. Weapons : Bombs now use a two-stage preparation and release flow, with accessible prepare and cancel controls in Play an... Continue reading
- August 11, 2026 by koken0#v0.0.12, #audio, #background, #music, #bgm, #combat, #survival, #progression, #weapons, #practice, #drills, #tutorials, #ai, #support, #ux, #feelingAudio : Added streamed title and match music, improved critical cue priority, and varied repetitive sound effects. Feedback : Added clearer combat, objective, survival, progression, runway, and respaw... Continue reading
- August 09, 2026 by koken0#v0.0.10, #flight, #hud, #controls, #audio, #aircraft, #xp, #throttle, #speed, #fuel, #minimap, #ui, #settingsFlight : Added the doctrine-powered afterburner with fuel consumption, bot support, controls, and HUD guidance. Controls : Flight controls can now be configured directly in Settings. HUD : Improved th... Continue reading
- August 09, 2026 by koken0#v0.0.9, #minions, #waves, #drone, #progression, #feedback, #xp, #hud, #doctrine, #special, #scoreboard, #combat, #takeoff, #button, #world, #visuals, #menuHello there! Waves : New mixed ground and scout minion waves, led by a fresh tactical quadcopter drone model. Progression : Complete sorties, land cleanly, and return to the runway to earn rewards tha... Continue reading
- August 08, 2026 by koken0#v0.0.8, #combat, #aiming, #lock, #feedback, #ui, #flight, #landing, #interface, #balance, #tower, #map, #weapon, #range, #ammunition, #responsive, #runway, #trails, #vfxCombat : Added predictive cannon aiming, clearer missile lock feedback, drop launches, and readable white missile trails. Flight : Refined touch response, airspeed presentation, bot attack passes, and... Continue reading
- August 07, 2026 by koken0#v0.0.7, #automatic ceiling return, #ceiling, #altitude, #ui, #scaling, #hud, #mobile, #desktop, #cameraFlight Controls : Added an automatic altitude ceiling return sequence that pitches the aircraft safely downward when exceeding maximum flight altitude limits. User Interface : Redesigned the HUD layou... Continue reading
- August 07, 2026 by koken0#v0.0.6, #hud, #fix, #out of bounds, #practice, #flight, #instruments, #audio, #tutorialPractice Mode : New weapons drill with moving cannon and missile targets, and a tutorial that teaches weapon controls; the takeoff drill now shows a runway like the match one and hides throttle and ab... Continue reading
- August 06, 2026 by koken0#v0.0.5, #practice, #weapon, #takeoff, #landing, #controls, #tutorial, #creditsPractice : The practice drill now uses the same runway for takeoff and landing, matching the match layout. Landing : Added center landing guidance so approaches show how well you are lined up with the... Continue reading
- August 06, 2026 by koken0#v0.0.3, #weapons, #flight, #keys, #controls, #tutorials, #fuel, #bar, #balance, #vfx, #missile, #settings, #smoke, #respawn, #towersWeapons : cannon, missile and bomb impacts now register consistently against towers, enemy aircraft, minions and cores, with a wider cannon hitbox on towers and smoother ordnance rendering. Flight : l... Continue reading
- August 05, 2026 by koken0#v0.0.2, #controls, #presentation, #practiceRelease : First public browser build of the Aerotalis vertical slice, a 5v5 arcade air MOBA playable in landscape on phone, tablet and desktop. Flight : Three-axis arcade flight with pitch, roll and y... Continue reading